If it still lags at 100 buffer, you know it's hardware lag. This allows the game to compensate for an extremely high amount of ping which will eliminate any internet lag even if you're spiking. Hello, Im trying to use netplay with PCSX2 1.6. While the game is lagging, raise the buffer to 100. It will fix every game with frame drop/slowdown issuesAtive a opo CPU Overloc. If you're wondering whether you're experiencing hardware lag or internet lag in a netplay game there's a simple test you can do to determine the culprit. Always round up even if it's barely over a round number. Select the appropriate drive letter for the drive with the optical media in it. So basically the rule of thumb is divide ping by 16 then round up. hack//fragment and was faced with frequent disconnect issues (which don't occur on the PS2, which is what I use now to play). 1 buffer for every 16.66ms of ping but I recommend one for every 16ms since your ping will jitter +/- a few ms and you'll want the wiggle room to maintain a consistent 60 fps. A while back I tried to use the Netplay plugin to play on the recently resurrected (and translated). If one of you has hardware/Internet lag your opponent will experience it too.ģ) Yes, if the buffer is too low the game will lag because it doesn't have enough time to send/receive all the data so the game must slow down to compensate. 1) Yes, if your CPU is struggling under load your opponent with lag too in order to stay synced.Ģ) Not really.
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